Export from magicavoxel to unity1/15/2024 ![]() Now this one might seem obvious, but there are some things you might want to consider when making the actual model. And frankly, there doesn’t seem to be a one-stop-shop on the net that clearly talks about what issues might occur when importing voxel models and how to fix them, so we hope our process might work for someone else! But it worked for us, and it feels relatively streamlined, all things considered. Importing voxel models into Unity is not the most optimized process, and the way we do it won't be a perfect fit for everyone or even the most performant. ![]() With all the volumetric lighting and impressive destruction in that engine, I thought “Wow, there needs to be more voxel games on the market!”Īnd while our game doesn’t use voxels in the same impressive way Tuxedo Labs did it with Teardown, I think the aesthetics of the game complement the voxel environments well! It’s a unique art style. A game that I thought executed the concept of voxel graphics from both a visual and gameplay perspective really well is Teardown.With voxels, you simply have a palette of colours and lil’ cubes. Mainly because Chapter 1 was developed on a time crunch since we wanted to submit the game for our school's game awards (which we’ll give more details about in a future article!) Both amount to more time and money, which wouldn’t have mended well with the game at this state. ![]() If I needed to make a screwdriver model, for example, I don’t have to worry about working with vertices and triangles or having a dedicated 3D artist. It’s easier and therefore faster to make 3D models using an application like MagicaVoxel.There are two main reasons why I used Voxel graphics for Just Keep Running. Written by Victor Ahlin, creator of “Just Keep Running” You can safely skip the Intro section if you simply want to get to the tutorial! Intro Share on Twitter Share on Facebook My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity
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